Fixing Fix And Repairing Repair

Nov. 20th, 2014 01:09 am
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Due to various discrepancies with fixing / repairing things, some changes are taking place. The following are some of the most significant changes:
Wooden weapons, armours, scabbards and shields can no longer be fixed in a smithy, but will need to be repaired in a woodworkshop instead.
Leather armour and scabbards will need to be leatherworked.
Bone items are currently repairable in woodworking shops, because this is less daft than fixing them in a smithy.
Stone weapons and shields should be fixable in a smithy, again because this is the least daft option at present.
Some items comprised of multiple materials may be fixable in more than one place, or not fixable at all. In the latter case, or in the event of any other issues, please nag Borealis, or ask a liaison to do so on your behalf if he isn't around to nag directly.

Hag Stones

Nov. 16th, 2014 03:39 pm
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The chances of holding onto a hag stone after attempting to educe a spell or trick from it have been slightly improved, in particular when a certain amount of your mind-space is already taken up with other spells.

Remedial Changes

Nov. 13th, 2014 09:59 pm
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As per various idea reps and my own thoughts on the subject, the messages you get when healed with a hp-curing ritual (cure light wounds, cure medium wounds, cure serious wounds, and heal) are now differentiated by deity.
They also change according to how much the ritual is healing you.
There are a few other changes to messages and things as well, but I'll let you investigate those yourselves :)

Floating Utensils

Nov. 9th, 2014 11:19 pm
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A bug in the floating defense code making certain utensils invincible has been fixed. Items that might have previously remained in excellent condition will degrade over time so witches beware! If however you notice a particular sort of item degrading very quickly please submit a report against it.


December 2012


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